Games / Playable prototype
Windbreak
A placeholder game project about open terrain, shifting wind, and the quiet decisions that make a route feel earned.
Independent creative practice
Games, agent interfaces, and technical-art studies. A living index of what is being built, tested, and learned — with the rough edges left visible.
Three sample slots / replace before launch
No entries in this category yet.
Each project page is a working template for a case study: brief, question, approach, outcome, artifacts, and credits. The current entries are structural samples, not a record of delivered work.
Discuss a projectA game, a tool, a half-formed system, or a problem that does not have a category yet. Start with a note.
Start a conversation hello@bitzephyr.com